Whenever you create a symbol, you must decide how you want to use it in the movie.
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Use graphic symbols for static images and to create reusable pieces of animation that are tied to the Timeline of the main movie. Interactive controls and sounds won't work in a graphic symbol's animation sequence.
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Use movie clip symbols to create reusable pieces of animation that play independently of the main movie's Timeline. Movie clips are like mini-movies inside a main movie that can contain interactive controls, sounds, and even other movie clip instances. You can also place movie clip instances inside the Timeline of a button symbol to create animated buttons.
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Use button symbols to create interactive buttons in the movie that respond to standard mouse events (such as clicking and rollovers). Define the graphics associated with various button states, then assign actions to an instance of the button symbol. See Assigning actions to buttons.
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Once you create a symbol, you can make instances of it behave as if they were of another type. See Changing an instance type.
Note: Interactivity and animation in movie clip symbols do not work when you play a movie in the Flash authoring environment. To see movie clip animation and interactivity, choose Control > Test Movie or Control > Test Scene. See Previewing and testing movies.